Last year,
I wrote about rediscovering interactive fiction games. Now I learned a little more about how these are created. Programming for IF presents the programmer with the benefit of having a very specific application and the challenge of managing all the rooms, objects, non-player characters and so forth. An article by Liza Daly, "
Choosing a Language for Interactive Fiction", highlights the two most popular languages.
I have the mindset that likes to learn programming languages in order to learn new ways of approaching problems, unfortunately, I'm also of the lifestyle that doesn't afford much time to do this. I'll add this to my long list of things to do in the vague "someday".
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